The Yakuza/Like a Dragon series is a staple in the gaming industry today, but its path to success was anything but straightforward. Series creator Toshihiro Nagoshi recently revealed that Sega, the publisher known for Sonic the Hedgehog, initially "flat out rejected" the concept. In the early 2000s, Sega was focused on family-friendly content, aiming for mass appeal and steering clear of niche markets. This decision made it incredibly challenging for Nagoshi to get his gritty game about the Japanese criminal underworld off the ground.
Nagoshi shared his struggles during an appearance on Weekly Ochiai, translated by Automaton. He explained that Sega's emphasis on appealing to a broad audience often led to the dilution of new game ideas. Many proposals were altered to align with management’s vision, losing their original essence in the process. Nagoshi, however, was determined to stay true to his vision. Despite the initial rejection, he didn't give up and continued to push for the game's approval.
It took Nagoshi three attempts to finally convince Sega's management to greenlight the first Yakuza game. This approval was far from traditional; it was described as "quite forceful," indicating the lengths to which Nagoshi had to go to see his vision realized. Ultimately, the game was developed by Sega's CS1 Research and Development team, which was later rebranded as Ryū ga Gotoku Studio. The first Yakuza game was released for PlayStation 2 in 2005, marking the beginning of a new era for Sega.
The game's release marked a significant turning point, transforming into a hit franchise that fans adore today. The series has expanded to eight mainline games and numerous spin-offs. Each installment dives deep into the lives of its characters, exploring themes of loyalty, honor, and redemption within the criminal underworld. The intricate storytelling and dynamic gameplay have captivated players worldwide, proving that Nagoshi's persistence paid off.
In its 9/10 review, IGN lauded Like a Dragon: Infinite Wealth as one of the finest entries in the series. They highlighted its expansive, captivating world and engaging turn-based combat, calling it the pinnacle of the Like a Dragon series in this regard. The franchise's continued success underscores how unconventional ideas can evolve into cherished classics. Nagoshi's path from initial rejection to eventual triumph showcases the importance of perseverance and creative vision in the gaming industry.
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